Strategy tips
LaRevolt is quick to learn, but the same hand can win or lose depending on the order you play it in. These are the habits experienced players rely on. The bots in the game follow many of them too, which is why the Hard bots are hard.
Leading: start low, keep a way back
- Lead your weak cards first. When you start fresh, a low single like a 4 is the card you most want to get rid of: later in the game nobody will let you play it.
- Keep a card that wins the lead back. Leading low only works if you still hold something high, a King, an Ace or a Joker, to take control again when you need it.
- Lead sets to flush out sets. With no high singles left, a middle triple or a pair makes the others spend their sets, or pass.
- Don't lead your best set too early. A pair of Kings is worth more answering a pair than starting one, while Aces or Jokers might still beat it.
Following: spend the cheapest card that works
- Beat with the lowest card that does the job. Answering a 7 with an 8 keeps your Queen for later.
- Passing is a move. You stay in the round, and you keep a strong card for a better moment.
- Save Aces and Jokers. Spend them to stop a player who is about to go out, or when they let you finish.
- Count what's been played. Once both Jokers and all the Aces are gone, your Kings can't be beaten. Lead them and go out.
Sets: don't break them lightly
A pair or triple is a single play that empties several cards at once. Breaking three 7s to answer a single 7 usually leaves you with awkward cards. Keep four of a kind whole: it answers only another four, but it can also be your last play.
The Revolution
- Mostly low cards? Start it early. With 2s, 3s, 4s and 5s in your hand, a Revolution turns a losing hand into a winning one. You may not get a second chance.
- Strong hand? Keep the 3s for last. If your hand is full of high cards, a Revolution would hurt you. Win rounds with your high cards and go out with the three 3s at the end.
- Someone else started one? Your low cards are now strong: use them to win rounds, and get rid of your Aces and Jokers, which have become weak.
- Three players, no 3s in your hand? All four 3s are with your two opponents. If one of them plays a single 3, the other very likely holds the other three. Keep your 2s, and fight hard for every round so they never get a free start to play them.
The card exchange
- Giving back as the winner: give lonely low cards, never a card that completes someone's pair.
- Never give away a 3 unless you want a Revolution yourself: it could hand someone the third one.
- Choosing from an offer: pick cards that make sets with your hand before simply high ones.
Going out
Plan your last two plays. The ideal finish is a card nobody can beat, which wins you the lead, followed by your last card or set. And keep an eye on the player after you: when they're down to a card or two, don't lead something they can easily beat.